Inclusive play and game-making
Play and game-making can build community, explore current issues, be a means of self-expression, and allow people to develop and model social change organizing strategies within a safe context. This track will explore the art of creating subversive play experiences to promote critical thinking about cultural frameworks and social justice. We are inclusive of all mediums of play including physical, role-playing, tabletop, card, vocal, sports, videogames, and more.
This track is coordinated by Nina Walia, Vessyl and Subcontinental Drift; Mohini Dutta, Antidote Games; Jonathan Beilin